![]() ![]() It's extremely crude and there's no way to refine it beyond guesswork. Which is great, if there was ANY WAY AT ALL to track what your consumption figures are over time. Instead, the best you can do is "Pick up X from here and put it down here". There doesn't appear to be a way to do this unless I've totally missed it. I want to be able to keep my goods balanced on each island, have a few of wood,tools just in case I need them or I want to expand. ![]() You can't seem to do the same thing for your trade routes. You can tell general trade ships to keep X number of goods in your local warehouse and buy anything more. For a game based on it they sure when to great lengths to hide critical information. I have real trouble with the trade routes and goods. Watching it for 15 seconds it reminds me of Caesar II. The game does have a number of bugs that could corrupt a game session's stability. There is a bug where you are given quests to kill Corsairs whilst allied with them. In the continuous game, if you kill enough corsair/pirates, you'll eventually just get a quest to kill a small platoon of them to get a permanent alliance and remove their ships from the high seas. ![]() Building a Mosque eventually unlocks a quest, "Duty", which requires you to kill 50 Corsair ships, which ALSO has the side effect of permanently forcing them from the region (I think!). ![]()
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